On December 20th, BioWare released Star Wars: The Old Republic. This game is the product of years of work. It’s an MMORPG (Massively Multiplayer Online Roleplaying Game), like World of Warcraft. It’s got fairly genre standard interface, combat, and even the $15 monthly subscription. So why is it so revolutionary? There are two reasons:
1. All of the quests are fully voiced. ALL of them, even simple little fetch quests
2. Pre-Endgame gameplay is actually fun. No more waiting until the level cap to have fun
Of course, it has other outstanding things, such as the fact that your choices matter to you, that it brings BioWare’s “romances” into MMO’s (some people care I guess), that every class has a different questline, that you can play by yourself and not be screwed over, that George Lucas had no creative input into the game, etc…. But the main impacts of this game in the long run will be those two points.
Why are these so revolutionary? Well, first-off, the fact is that this game can last for months or years, and the fact that all of that content is fully voiced is simply mind blowing. The fact is, BioWare has proved that MMO’s don’t have to be the mindless raidfests that WoW is, and that pre-endgame content can be fun (I’m looking at you, Champions Online). Secondly, this can change the entire landscape of MMO’s. BioWare and LucasArts have raised the MMO bar. Sure, The Old Republic has problems, such as fps problems with shadows regardless of the computer running it, but they are nothing compared to what WoW had at launch. This is one of the most polished MMO’s at release ever. Here’s to hoping that BioWare stays this course and this game remains one of my favorites for a long time.
Join us in discussing The Old Republic here: http://digitalsportslounge.com/forum/game-room/20795-star-wars-old-republic.html