There is a great, undiscovered potential in virtual reality development. Sure, you can create lifelike virtual worlds, but you can also make players sick. Oculus VR founder Palmer Luckey and VP of product Nate Mitchell hosted a panel at GDC Europe last week, instructing developers on how to avoid the VR development pitfalls that make players uncomfortable. It was a lovely service for VR developers, but we saw a much greater opportunity. Inadvertently, the panel explained how to make players as queasy and uncomfortable as possible.
And so, we now present the VR developer’s guide to manipulating your players right down to the vestibular level. Just follow these tips and your players will be tossing their cookies in minutes.
Note: If you’d rather not make your players horribly ill and angry, just do the opposite of everything below.